VictoryXR's Dissection Library is compatible with:
- HTC Vive
- Oculus Rift
- Windows Mixed Reality headsets
We currently sell Meta Quest 2, Pico Neo 2 &3, HTC VIVE Focus Plus, HTC VIVE Focus 3, HP Reverb and Windows Mixed Reality.
Each VictoryXR curriculum unit comes with a specially designed Teacher Support Page that covers all of the contents within the unit. Our staff is always willing to give you a quick tutorial on the product or you can purchase an extended PD course for more in-depth knowledge.
If you already have VR in your school/organization, contact us (with the form on the right) and we will be happy to provide you with a free demo for one of the following systems: HTC Vive, Oculus Rift, Oculus Go, and Windows Mixed Reality headsets.
VXR.Direct is software for the PC that is initially downloaded and installed to your PC. After that, you can use the software to install to your PC for tethered headsets, or install directly to mobile headsets. You can download and install the software at our website. After installing, you can create your account and subscribe for a specified amount of time. More info can be found here.
Depending on which product and what type of hardware you have, we offer a variety of solutions. Our staff is happy to walk you through various options based on your needs and desired outcomes. Most of our products also come with a one-pager that highlights academic standards covered, overview of the lesson goals, and other pertinent lesson information.
To implement VXR.Direct:
Visit https://vxr.direct/install/ and follow the steps.
VXR.Direct works with both tethered AND mobile headsets.
- Accounts created and subscriptions made through VXR.Direct software itself.
- For tethered headsets, units installed directly to your PC and played through VXR.Direct or through your Start Menu
- PC units work with all tethered headsets: HTC Vive, Oculus Rift, and WMR.
- For mobile headsets, this is a brand new system to simplify the loading process. Works with multiple headsets at once.
- VXR.Direct will ONLY work on Windows PC. It will not work on Mac, Linux, or Virtual Machine.
To implement VictoryXR Academy:
Contact our sales department if you need guidance regarding VR headset requirements or pricing. They can help you assess your school’s current technology with what’s needed to bring our virtual academy to your staff and students.
You will need a strong internet connection—a must! There are also a variety of entry points into this virtual reality option for learning—very flexible! Students can join in VR headset (recommended), via PC, or most mobile phones. We offer live programming, as well as a full-scale variety of educational resources to include in your virtual classroom (e.g., 3D objects, custom learning environments, virtual field trips around the world—and much more!).
To implement any of our AR products:
Visit https://www.victoryxr.com/victoryxr-products/ar-products/ and select which product you would like to use in your classroom.
- Headsets/Screentime - ages 9 and under should not be on the headset for longer than 15 minutes at a time and only periodically throughout the day. Students 10 and over have more flexibility but we don’t recommend that you use our product for your entire school day
- Our products are meant to enhance and allow experiences otherwise unattainable due to safety, geography, or economics
- AR products - ours are designed for ages 8 and up
- That depends on how many children will be using our products at the same time. If several of your students will be using our products simultaneously, it may be a good idea to purchase more than one subscription/headset. AR products would be the exception.
Example: 2 students and 1 parent together = 3 subscriptions/headsets.
Absolutely! We offer free Academy tours every two weeks - works with headsets, Macs and PCs.
- Parents/Teachers have various controls at their disposal when conducting classes
- 3D Audio allows for conversations in small groups to happen without others disturbing
- Turning off 3D audio allows the teacher and the students to hear everything stated within the class
- Microphones can be muted and unmuted at the touch of a button
- Wandering students can be summoned to one location
- Teachers have the ability to seat all students and lock them in their seats to help them focus on demonstration or lecture
- VXR/XR (Virtual Extended Reality) - encompass the whole of AR, VR, and MR
- VR (Virtual Reality) - completely replaces what you see with a computer-generated virtual environment
- AR (Augmented Reality) - enhances the view of the real world by overlaying what you see with computer-generated information
- MR (Mixed Reality) - blending real-world environments with computer-generated objects
- Any time a child/young adult interacts with technology, they should be careful and alert to those that they are welcoming into their spaces, and to apps that may or may not be appropriate for them to download.
- VictoryXR Direct and VictoryXR Academy take pride in producing content for students that is of the highest quality. If a class or course has an age restriction, it will be very apparent.
- VictoryXR advises all parents to monitor their children’s accounts and set parental controls when available - passwords for uploading new apps, emails for communications, etc.
- VictoryXR recommends that parents should periodically go onto their child’s headset to verify apps and conversations are age appropriate and with people you know and are comfortable with.
- Safety with and through technology are the parents’ and childs’ responsibilities.
- VictoryXR Academy offers highly experiential learning options of either asynchronous (flexible) or synchronous (real-time) classes
- Parents and students can set up environments to simulate real-life experiences to gain a better understanding of real-world scenarios, and invite others to learn along with them
- VictoryXR.Direct offers sensational asynchronous exploratory learning opportunities where students can interact and learn from over 250 lessons using hologram teachers, game-like learning techniques, and applied interactive Augmented Reality items
Synchronous or Asynchronous
Over 250 Titles
Over 200 Pre-recorded Lessons
Live Classes and Teachers
$10 Per Month or $24/yr with Academy subscription
Experiential Learning in over 60 environments and over 7000 manipulatives,
Ages 12 - 19
Middle School, High School & College
Dissections, Game-like quizzes and learning options
Ability to conduct your own classes and invite others within your co-op, or those that have moved away.
Teachers and students can use Virtual 3D Audio, 3-D Pen, Post-its, Whiteboards and Chalkboards to help support learning
What is Virtual Reality?
Virtual Reality (VR) is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
VR is the most immersive learning opportunity that exists today. By putting on a headset, users are transported to any location – including some that can only exist in an imagination world – where they can learn from experts or experience places they may never get to visit in person. Unreachable places will no longer be impossible.
What is Augmented Reality?
Augmented reality (AR) is an interactive experience of a real-world environment where the objects in the real-world are “augmented” by computer modeled content information (think of the First Down line when you are watching a football game on TV or the faces you can add to a SnapChat picture/video)
While VR is a completely immersive experience that requires additional hardware, AR is an enhancing experience that takes advantage of the hardware you already have (a smartphone or tablet) to show information about an object overlaid in the real world. By simply flipping over a card in a card deck, you can view the Solar System in 3D or examine a Mars Rover from every angle.