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‘Substantive, accurate and standards-aligned’
Impressive as VictoryXR Academy is, and anyone taking the tour will be hard-pressed to find flaws, it is practical objections, such as educational quality and implementation, that educators might raise.
Cited from Virtual Reality World Tech
- Imagine going to school in VR—what would you expect from an immersive learning experience aimed at your school-age self? It certainly wouldn’t be textbooks and detention. Instead, your expectations would come from your experiences. Video games, movies and books, most likely. Rather than reading about conditions on the Moon, you would travel there. Woolly mammoth skeletons? Time travel is possible in VR, so show us the ‘real’ thing. And so on, providing you with an immersive education that you can touch, see and hear, and is more impactful as a result.
- Cost is: $175 per Student for 1 year or $330 per student per year for College Level Courses.
Affordable, Innovative, and Engaging
- VictoryXR Campus, based on the Engage platform, will launch in August
- The VR Campus will be priced at $175 per student for K12, which provides a full subscription for one year.
- The VR Campus will be priced at $300 per student for College, which provides a full subscription for one year.
- Free, pre-recorded professional development mini-lessons will be available to subscribers, so that educators can acclimate to teaching in VR
Subscribers gain access to a library of VR learning assets numbering at more than 3,000, including human organs, planets, and artifacts from the Smithsonian. It also offers more than 100 virtual field trips around the world, and a similar number of 2D videos that teach different lessons, with more added all the time. And VictoryXR provides the classroom space. It is in both assets and space where VictoryXR Academy really excels.

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