Over 10 years we help companies reach their financial and branding goals. Engitech is a values-driven technology agency dedicated.

Gallery

Contacts

411 University St, Seattle, USA

engitech@oceanthemes.net

+1 -800-456-478-23

VictoryXR

Professional Development & Micro Certification Series

Memorable and Measurable:

Performance Assessment in Spatial Education

VictoryXR: Professional Development Series

Table of Contents Featured Media
1. Introduction
  • VictoryXR: Who We Are & What We Do
  • Memorable and Measurable: Performance Assessment in Spatial Education
  • Introduction Video – 4:36
  • Video 1 – 0:38
  • Video 2 – 0:55
2. Upgrading Education
  • Problems for Educators, Solved by Educators
  • Growth Engineering: How Do We Define Gamification?
  • Gonzaga Edu: How Does Higher Ed Get in the Game?
  • Video 3 – 1:06
  • Video 4 – 1:19
  • Video 5 – 1:07
  • Video 6 – 1:12
  • (2) Articles
3. The Science of Learning
  • “How Video Games Can Level Up The Way You Learn” TED Presentation by Kris Alexander
  • Bloom’s Taxonomy: Knowledge Acquisition
  • Edgar Dale’s Cone of Experience: Knowledge Retention
  • Why Spatial Learning is the Solution
  • Video 7 – 0:29
  • Video 8 – 12:28
  • Video 9 – 1:25
  • Video 10 – 2:09
4. Measuring the Unmeasurable
  • Going Back to Basics
  • Observation & Assessment (The Cycle of Knowledge)
  • Video 11 – 0:44
  • Video 12 – 1:07
  • Video 13 – 2:24
5. How We Know It Works
  • Baton Global: Research Study
  • Additional Resources & Support
Teaching & Learning in Virtual Reality: Research & Findings
6. Earning Your Micro Certificate
  • Part One: Unit Planning & Our Asset Catalog
  • Part Two: Creating a Rubric
  • Submission Form
  • Unit Planning Template
  • Rubric Template
  • VXR’s Asset Catalog
  • Submission Form

Upgrading Education

Upgrading Education

Problems for Educators
  • Measuring performance can be subjective
  • How do we know what a student is doing in headset? Or an asynchronous experience?
  • Is my student’s data safe?
  • How do we know it’s working?
  • …Solved by Educators
  • Redefining what we know about pedagogy
  • Our Activity Logs are an itemized receipt of your student’s experience.
  • It sure is, because we don’t collect any of it.
  • Become an expert in observational analysis
  • How Do We Define Gamification

    “As nit-picky as this all may sound, the consensus is an important thing. If we’re all working from the same base definition, then we’re able to have better conversations and drive deeper understanding.

    Hence, here at Growth Engineering, we define gamification as “the application of gaming mechanics to non-gaming environments to make difficult tasks more palatable.”

    What we mean by this definition is that gaming mechanics – experience points, levels, leader boards, rewards – help you to make boring tasks more fun. Instead of dragging your heels and putting off whatever it is you need to do, gamification engages you! You’ll jump in, get it done and win that high score!

    Gamification leverages our desires for status, achievement, competition and to be part of an inclusive social community to increase engagement.

    Many gamification models reward the user for completing the desired task and a leader board is then utilized so they strive for further improvement. These elements result in a gamification platform with high levels of
    engagement.”

    How Does Higher Education Get in the Game?

    “The bad news here is that educational institutions are notoriously slow to change. The good news is that they may not be able to hold back a wave of that is about to crest and wash their resistance away.

    Gaming has become an increasingly important part of culture and its spread into public education means that students entering college in the next several years are going to have an expectation that gaming will be a part of the college curriculum.

    If higher education does not adapt to meet this demand, it may find itself in even deeper trouble than it already is as potential students seek alternative paths to have their interests satisfied. If an initiative such as the MacArthur Foundation’s digital badges takes hold, game-based learning may become an acceptable, even accredited, alternative path to higher education.

    If that happens, the dams will burst and the most significant changes in education since the Industrial Revolution will sweep away previous notions of what learning looked like.”

    The Science of Learning

    Benjamin Bloom's Taxonomy

    Bloom’s Taxonomy

    Measurable Objectives

    Knowledge Acquisition

    Armstrong, P. (2010). Bloom’s Taxonomy. Vanderbilt University Center for Teaching. Retrieved [6/29/23] from https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/.

    Edgar Dale's
    Cone of Experience

    Lesson Types

    Knowledge Retention

    Dale’s Cone of Experience

    Lee, S. J., & Reeves, T. C. (2007). Edgar Dale: A significant contributor to the field of educational technology. Educational Technology, 47(6), 56. Retrieved [6/30/23] from https://pressbooks.pub/lidtfoundations/chapter/edgar-dale-and-the-cone-of-experience/

    Why Spatial Learning is the Solution

    The Science Behind What We Do

    Lesson Types

    Knowledge Retention

    Dale’s Cone of Experience

    Measurable Objectives

    Knowledge Acquisition

    Bloom’s Taxonomy

    Highest Order Thinking Skills

    Lowest Order Thinking Skills

    Highest Order Thinking Skills

    Lowest Order Thinking Skills

    Measuring the Unmeasurable

    Going Back to Basics

    As it has been proven in numerous studies* over the last decade, engagement is the foundation for knowledge retention. By looking at data through an analysis of play, we redefine how learning is measured. It’s easy to measure play qualitatively; so how can we measure it quantitatively?

    *Citations below

    Observation & Assessment

    Observation & Documentation

    The Cycle of Knowledge

    Our Activity Log will do this one for you!

    At the end of a student’s experience in headset, an itemized inventory of their activity in each module will be processed back to their instructor of record.

    Interpretation

    The Cycle of Knowledge

    As instructors ourselves, the education team at VictoryXR implores you to look hard at each student’s Activity Log and consider every possible implication of these events.

    In traditional assessments, if a student makes 15 attempts to complete an experiment and are not successful, that would automatically take points off of their final “score”. In performance assessment, every non-success is just as informative as a success when demonstrating what students need to know! By making the interpretation of data a necessary step, performance assessments often provide the why and teachers can use that data to make informed decisions regarding next steps for each individual student.

    Implementation

    The Cycle of Knowledge

    Once you have interpreted the events of your student’s activity log, you can use that anecdotal data to make informed decisions.

    If it takes Student A more than 15 tries to successfully complete their chemistry experiment, the “what happened?” is far less significant than the “why did that happen?”

    How We Know it Works

    To showcase the value of spatial education, we partnered with Baton Global to conduct a research study. Our aim was to determine the holistic impact of virtual reality (VR) on educational outcomes, taking into account pedagogy, results, and social-emotional aspects. Our findings strongly advocate for integrating spatial education into any learning environment, and as frequently as possible.

    From the Desks of our Instructors

    From the Desks of our Students

    Earning Your Micro Certificate

    In-App Training Registration

    For a basic tutorial on how to navigate and use the VXRLabs application, please register for one of our weekly in-application training sessions using the form below. This session is open to all VictoryXR subscribers and will cover an overview of all things included within VXRLabs. You will learn how to:
     
    • Manage licenses
    • Set up a classroom
    • Find and select subjects, locations and experiences
    • Find and use assets as teaching tools
    • Utilize classroom management tools
    • Implement VR in your setting
    • And much more.

    PLEASE NOTE: We highly recommend attending an in-app training session before completing the Spatial Lesson Plan and corresponding Rubric. Headset usage during this in-app training is strongly recommended.

    Curriculum Conversation

    Your success using Virtual Reality to support your students’ curiosities and your educational goals are incredibly important to us. We understand that implementing VR may present challenges. In addition to the in-app training session, VictoryXR is pleased to offer you a curriculum meeting with a specialist. Scheduling this meeting has the following advantages:
     
    • We will help you sort out the best areas of impact to incorporate VR within your curriculum
    • Help you analyze the biggest takeaways that VR has to offer
    • Discover ways to use this technology to support your students on their learning journeys
    • You will have the opportunity to ask specific questions
    • Receive feedback for ideas you have come up with thus far
    • Brainstorm ideas with someone who specializes in applying VR into educational settings of all types.

    Spatial Unit Plan & Rubric Submission

    In order to earn your Spatial Education Micro Certificate, we’re asking you to practice your newfound skills!

    Part One: Unit Planning

    You will use THIS UNIT PLANNING TEMPLATE and our ASSET CATALOG to compile assets into a cohesive unit.

    1. The above unit planning template will automatically prompt you to make a copy in Google Docs before you can make any edits.
    2. Please change the title of your unit plan to your last name, first initial and the date of your submission (MM/DD/YY)
      • Example: BrentM022724
    3. When you’ve completed your unit plan, you will create a corresponding rubric in part two!

    Part Two: Rubric

    Using our Professional Development concepts, you will use THIS RUBRIC TEMPLATE to create a system of measurement to pair with your unit.

    1. The above template will automatically prompt you to make a copy in Google Docs before you can make any edits.
    2. Please change the title of your rubric to last name, first initial, and the word “rubric.”
      • Example: BrentMrubric
    3. When you have completed your unit plan and your rubric, please submit both documents using the form below.
      • The form can be accessed through the embedded window, the direct link, or by scanning the QR code.

    Submission Form

    Once your submission has been received & evaluated by our team, you will receive a .pdf of your Micro Certificate through the email you supply on your submission form.

    Please note: All items submitted through this form have the potential to be added to our Unit Plan library for other educators to use. Please be aware of this as you embark on your planning!

    Thank you so much for your interest in VictoryXR.
We look forward to receiving your submission and congratulate you on your steps toward becoming an expert in the field of spatial education.