VR Simulators for Machines, Processes and Humans
VR Simulators Create Hands-on Practice
There’s a reason Captain ‘Sully’ Sullenberger was able to successfully land his commercial airliner in the Hudson River, saving every life on that jet. It wasn’t because he had practiced this before in a real jet – obviously not possible. But, he had practiced emergency landings in the flight simulator major airlines use for training.
Simulators and simulations in virtual reality provide hands-on practice in a 3D world designed to replicate the real thing. The best thing for you, is that the cost of creating simulators and simulations has plummeted, especially with the VXRLabs platform.

What is the difference between a simulation and a simulator?
A simulator is usually a specific machine, device or tool that is simulated graphically in an immersive (virtual reality or mixed reality) setting and allows a user to get a hands-on experience with all the knobs, dials, levers and readouts reacting intelligently in a simulated situation. For example, one might recreate a defibrillator and allow a user to experience various scenarios as they learn to use it properly.
A simulation, on the other hand, usually involves the recreation of a situation involving humans. For example, in our CSI example, created with our friends at The University of Maryland Global, you find a neighborhood with various crimes committed in each home. As a student roams the neighborhood, they are able to confront different simulated scenarios and properly catalog and react to those as a standard investigator would. We also worked with Seton Hall on a mass casualty simulation so that emergency responders can learn the correct responses as they come upon people in various states of physical distress. Again, this is hands-on learning in a virtual world.
Five Key Notes as You Consider a Simulation for Your Institution:
- Simulations can include the replication of a) a machine, like a medical device, b) an environment with human beings and moving parts, and c) actual human beings (think engagement with a customer or employee).
- Adding in artificial intelligence has allowed for human beings to very closely replicate the real thing and remove the need to script out responses for conversational avatars. Think in terms of patient with a disease who has arrived at the clinic, or an instructor who is teaching inorganic chemistry.
- Simulations should in most cases be synchronous, meaning that when in a 3D generated work with a simulator, multiple people should be able to access the simulation to allow for an instructor as well as a student (or a classroom of students). Ultimately, students can enter in by themselves later to practice with the simulator, but for teaching purposes, it helps for it to initially be synchronous.
- Outcomes need to replicate the real world. Under older technology, we were able to build simulations that would always have the same outcome because the machine was nothing more than a 3D animation. What we can do now is build a machine that has different outcomes/results based on the inputs received. So, if a student is using a factory machine or conversing with a customer, the response from the machine needs to be different depending on the actions taken by the user. If you push the wrong button, the machine should provide the appropriate outcome.
- Simulations and simulators should be able to record student usage for corrective instruction or assessment grading.
VictoryXR has built many simulations and simulators for student use. Here are five that have been successful:
So, what does it cost to build a simulator?

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