VICTORYXR JOINS QUALCOMM’S NEW ‘XR ENTERPRISE PROGRAM’ The Program enables enterprise solution providers by connecting them with Qualcomm’s transformative technology and other ecosystem members to help accelerate XR collaboration, innovation and adoption in key business verticals. Contact: Steve Grubbs...
San Francisco — Pico Interactive, a company developing headsets for the global market and one of China’s leading sellers of virtual reality hardware and VictoryXR, the award-winning American education content creator, announced a joint partnership today to launch an...
110 Libraries Add VictoryVR Science Apps Thanks to the Vive Libraries Program, seven learning units from VictoryVR’s High School Science Curriculum will be available in libraries across California and Nevada. The patrons of the 110 libraries throughout the two...
Austin, TX – VictoryVR, the classroom curriculum company, will be providing virtual rides to Mars, a black hole and other destinations through it’s NGSS-aligned experiences at SXSWedu March 5th and 6th. “Virtual reality is on the verge of changing the...
A recently released report from Lenovo paints a positive picture for virtual reality’s future in education. According to the research, an overwhelming majority (94 percent) of teachers in the UK believe that VR is beneficial to education and has a...
Redmond — For students who view chemistry as a mortal enemy, life just got a little easier. VictoryVR announced today the launch of the Chemistry Wonderlab on the Windows Store, designed for Microsoft’s Mixed Reality headset. “I get it....
VictoryVR Comics: Mendel & the Mystery of Genetic Traits now available on the Windows Store VictoryVR, Inc announced today that its newest VR learning product, VR Comic Mendel & the Mystery of Genetic Traits as a free download on the Windows Store. Mendel...
An Atlanta-based firm – Ranstad US – finds that STEM (science, technology, engineering, and math) education might need a “rebrand“. According to the article, students are losing interest in STEM as they get older. This is due, in part,...
By Steve Grubbs CEO, VictoryVR, Inc. It makes sense that virtual reality would improve learning, after all it’s immersive, engaging and experiential all in one. While those may sound like education buzzwords, the bottom line is simple: kids think...