VictoryXR Headquarters

5200 30th Street SW,
Davenport, IA 52802, USA
701 Brazos St,
Austin, TX 78701, USA
Toll Free: 800-670-5716

Our Team

Steve Grubbs
Steve Grubbs is a serial entrepreneur who has founded four successful companies. While earning his law degree from the University of Iowa, he successfully ran for a seat in the Iowa House of Representatives. During his six years in the Iowa House, he served as Chairman of the House Education Committee. He is a member of YPO and chaired the international technology network.
Rene Gadelha
Rene is a former classroom english teacher, who went on to gain her masters in curriculum. She has worked for Pearson, the world’s largest curriculum company as well as ETS. Rene is a dedicated public servant. In addition to serving on her local city council, she also served on an elected school board in New Jersey as well as Iowa. She now serves as chancellor of VictoyrXR Academy and drives the curriculum development for VictoryXR.
Wendy Martin
Wendy is a 20 year veteran of the classroom, teaching science in high school. She formerly was a finalist for national teacher of the year and is now considered the leading hologram and VR teacher in the world.
Danny Coyle
Daniel Coyle is the lead software developer at VictoryXR. He is a graduate from The Ohio State University, joining the VictoryXR team in 2017. He spearheads development on all major VR projects within the company, including the award-winning Frog Dissection Simulator.

VictoryXR Who We Are

VictoryXR is a world leader in virtual reality and augmented reality educational product development. To date, we have created over 240 unique VR & AR experiences spanning more than 50 different learning units.

Our content has won acclaim from HTC at the Viveport Developer Awards, where it was named Best Educational VR software, and has been given high praise by both GearBrain and SyFy.

With educational partners like Carolina Biological and Oxford University, we have been able to develop brand-new educational encounters for VR & AR users across the globe.

VictoryXR develops Virtual Reality content for the following systems:

  • HTC Vive
  • HTC Vive Focus
  • Windows Mixed Reality
  • Oculus Rift
  • Oculus Go
  • Oculus Quest
  • Pico Goblin
  • Pico G2
  • Lenovo Mirage (running Google Daydream)
  • Google Expeditions
  • Google Cardboard
  • …as well as Augmented Reality (AR) content for both iPhones and Android phones

What is Virtual Reality?

Virtual Reality (VR) is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.

VR is the most immersive learning opportunity that exists today. By putting on a headset, users are transported to any location – including some that can only exist in an imagination world – where they can learn from experts or experience places they may never get to visit in person. Unreachable places will no longer be impossible.

What is Augmented Reality?

Augmented reality (AR) is an interactive experience of a real-world environment where the objects in the real-world are “augmented” by computer modeled content information (think of the First Down line when you are watching a football game on TV or the faces you can add to a SnapChat picture/video)

While VR is a completely immersive experience that requires additional hardware, AR is an enhancing experience that takes advantage of the hardware you already have (a smartphone or tablet) to show information about an object overlaid in the real world. By simply flipping over a card in a card deck, you can view the Solar System in 3D or examine a Mars Rover from every angle.

Leaning back WMR

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