VictoryXR Who We Are
VictoryXR is a world leader in virtual reality and augmented reality educational product development. To date, we have created over 240 unique VR & AR experiences spanning more than 50 different learning units.
Our content has won acclaim from HTC at the Viveport Developer Awards, where it was named Best Educational VR software, and has been given high praise by both GearBrain and SyFy.
With educational partners like Carolina Biological and Oxford University, we have been able to develop brand-new educational encounters for VR & AR users across the globe.
VictoryXR develops Virtual Reality content for the following systems:
- HTC Vive
- HTC Vive Focus
- Windows Mixed Reality
- Oculus Rift
- Oculus Go
- Oculus Quest
- Pico Goblin
- Pico G2
- Lenovo Mirage (running Google Daydream)
- Google Expeditions
- Google Cardboard
- …as well as Augmented Reality (AR) content for both iPhones and Android phones
What is Virtual Reality?
Virtual Reality (VR) is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
VR is the most immersive learning opportunity that exists today. By putting on a headset, users are transported to any location – including some that can only exist in an imagination world – where they can learn from experts or experience places they may never get to visit in person. Unreachable places will no longer be impossible.
What is Augmented Reality?
Augmented reality (AR) is an interactive experience of a real-world environment where the objects in the real-world are “augmented” by computer modeled content information (think of the First Down line when you are watching a football game on TV or the faces you can add to a SnapChat picture/video)
While VR is a completely immersive experience that requires additional hardware, AR is an enhancing experience that takes advantage of the hardware you already have (a smartphone or tablet) to show information about an object overlaid in the real world. By simply flipping over a card in a card deck, you can view the Solar System in 3D or examine a Mars Rover from every angle.