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VictoryXR

Grants for Virtual Reality & AI in Education

Grant Assistance

Grant Funding for Virtual Reality and AI in Education

VictoryXR helps K-12 schools, districts, colleges and education nonprofits find and apply for grants that fund VR headsets, VR learning platforms, AI tutors, career and technical education (CTE) programs and teacher training. Someone from our team works with you to identify funding, prepare quotes and complete your application, and there's no upfront cost for grant help.

  • K-12 & higher education
  • Itemized quotes
  • No upfront cost
Empower your teaching journey with grant funding solutions

How our grant help works

  1. Tell us about your programShare your school, goals and timeline in the grant assistance form.
  2. Find the right fundingWe help you identify federal, state, corporate and foundation grants that fit VR and AI learning.
  3. Build your budgetGet itemized quotes for headsets, licenses, content and training to include in your application.
  4. Apply with supportOur team helps you complete the application, and VictoryXR can partner with you as your technology provider.

Request Grant Help

Empower Your Teaching Journey with Grant Funding Solutions.

Unlock resources to enrich your teaching experience through our expert grant funding support. Our dedicated team specializes in helping educators like you secure funding for innovative projects, curriculum enhancements, and professional development opportunities. Let us guide you through the grant application process, ensuring your vision becomes a reality.

Fill out this form so we can assist you with your grant needs.

Funding Sources

Where Schools Find Grants for VR and AI

Most schools combine funding sources. These are some of the most common ways educators pay for virtual reality and AI learning.

Federal and state funding

K-12 districts

Title IV, Part A (SSAE)

Formula funds for a well-rounded education, safe and healthy schools and the effective use of technology. Federal rules cap how much of the technology portion can go to devices and software.

Ask your federal programs office

CTE programs

Perkins V

About $1.4 billion a year in federal CTE funding for high school and postsecondary programs. Equipment, technology and simulation software are allowable when tied to your local needs assessment.

Perkins V overview →

Rural communities

USDA Distance Learning & Telemedicine

Grants of $50,000 to $750,000 for interactive video equipment, computer hardware and software in rural areas, with a 15% minimum match. The FY2026 window has closed; watch for the next cycle.

USDA program page →

Schools & colleges

State education grants

Many state education agencies offer digital learning, innovation and CTE grants. Our team can help you find what is open in your state.

Ask our team →

Corporate and foundation grants

Schools & colleges

Walmart Spark Good Local Grants

$250 to $5,000 for K-12 schools, colleges and nonprofits, with three cycles a year: Feb. 1 to Apr. 15, May 1 to July 15 and Aug. 1 to Nov. 30.

Walmart guidelines →

K-12 schools

Casey's Cash for Classrooms

Grants of up to $50,000 for K-12 public and nonprofit private schools in Casey's 17-state area. Applications reopen in fall 2026.

Casey's program page →

Rural & high-poverty schools

Rural Technology Fund

Most grants are $500 to $2,500 for technology education projects in rural or high-poverty public schools, reviewed every 30 to 60 days.

Rural Technology Fund →

K-12 teachers

McCarthey Dressman Education Foundation

Academic Enrichment Grants of up to $10,000 a year for two years, with applications open Jan. 15 to Apr. 15.

Foundation guidelines →

Amounts and deadlines change every year. Confirm details on each funder's website or search Grants.gov, or ask our team for help.

Request grant help ↑

Proposal Tips

How to Write a Strong Grant Proposal for VR in the Classroom

Reviewers fund programs with a clear need, clear outcomes and a realistic budget. Use these tips as a checklist for your application.

Start with the learning problem

Describe the gap you want to close, such as limited lab access, learning loss or few career exploration options, and how VR and AI help close it.

Align to standards and pathways

Connect your program to state standards, NGSS science, CTE programs of study or the workforce needs of your region.

Show who benefits

Include student numbers and grade levels, and describe any rural, low-income or special-population students the program will reach.

Plan measurable outcomes

Decide what you will track, such as engagement, attendance, assessment results or certifications earned.

Budget the whole program

Include headsets, multi-year licenses, content, charging and storage, and teacher training, backed by an itemized quote.

Explain sustainability

Show how multi-year licenses, shared headset carts and trained teachers keep the program running after the grant ends.

Grant-Funded Programs

VR Learning Programs Funded by Grants

Schools, colleges and education nonprofits across the country have used grant funding to bring VR and AI learning to their students.

“In a rural community such as ours, it is even more important to expose students to STEM experiences in the classroom because we don't have as many extracurricular opportunities in the community.”

LaCarma McMillanPrincipal, St. James Santee Elementary-Middle School

“Students will have extended access to real-world experiences that they otherwise would not in a traditional classroom setting. This partnership will allow us to take our programs and the content we can provide to the next level.”

Sarah HarveyDirector, Newberry County Career Center

Grant partners include

  • Notre Dame de Namur University
  • New Mexico State University
  • Michigan State University
  • Prairie View A&M University
  • Hampton University
  • Alabama A&M University
  • Miami Dade College
  • Promising People
  • IDEAS for Us
  • Yass Prize

FAQ

VR Grants: Frequently Asked Questions

Answers for educators looking for funding for virtual reality and AI.

Still have questions? Ask our team ↑

Can schools use grants to pay for virtual reality?

Yes. Schools and colleges pay for VR headsets, VR learning platforms and AI tutors with federal formula funds, competitive federal and state grants, and corporate and foundation grants. VictoryXR's team helps educators find opportunities, build grant budgets and complete applications.

What grants fund virtual reality in education?

Common sources include Title IV, Part A, Perkins V for career and technical education, the USDA Distance Learning and Telemedicine program for rural communities, state digital learning and CTE grants, and corporate and foundation programs such as Walmart Spark Good Local Grants and Casey's Cash for Classrooms.

Can Title IV, Part A funds be used for VR?

Title IV, Part A includes the effective use of technology, and districts decide how to use their allocation within federal and state rules. Federal rules cap how much of the technology portion can go to devices, equipment and software, so check with your district's federal programs office.

Can Perkins V funds pay for VR CTE training?

Perkins V funds can support equipment, technology and simulation software for career and technical education programs when the purchase is tied to your comprehensive local needs assessment. VictoryXR's CTE Bundle includes headsets, licenses and every CTE simulation.

Are there grants for VR in rural schools?

Yes. The USDA Distance Learning and Telemedicine program funds interactive learning equipment in rural areas, with awards of $50,000 to $750,000 and a 15% match. The Rural Technology Fund awards smaller grants, most between $500 and $2,500, to rural and high-poverty public schools.

Does VictoryXR help with grant applications?

Yes. Fill out the grant assistance form and someone from our team will help you identify funding opportunities, prepare itemized quotes for your budget and complete the application. VictoryXR can also partner with your school or college as the technology provider, and there is no upfront cost for grant help.

What can grant funds buy from VictoryXR?

Grants can fund VR headsets and classroom bundles, VXRLabs licenses, the CTE Bundle, Classroom Simulation Labs, HoloTutor AI tutor licenses, custom VR simulators and professional development for teachers.

Can we get a quote for a grant application?

Yes. Use the Quick Quote tool or contact our team for an itemized quote. VictoryXR also accepts purchase orders once your funding is approved.

When are grant deadlines?

Deadlines vary by funder and change every year. Some programs accept applications on a rolling basis, while others have fixed windows, such as Walmart's three Spark Good cycles. Start early and confirm dates on each funder's website.

Where to Find Grant Opportunities

Find grant opportunities at the following:

Current Grant Opportunities

 
Grant Name Description Eligibility Amount Deadline
TIGER Grant Supports technology integration in classrooms by funding hardware, software, and educator training. Schools must be public, private, or charter institutions in VOL’s service areas and accredited by a recognized agency. Only one grant per school or district per cycle. Priority is given to schools that haven’t received a TIGER Grant in three years. Up to $25,000 based on Enrollment March through September
Spark Good Local Grants Grants designed to support local organizations that meet the unique needs of the communities 501(c)(3) public charities, government entities, K-12 public or nonprofit private schools, educational institutions, and faith-based organizations with community-focused projects, $250 to $5,000. Applications are accepted and reviewed on a quarterly basis:
Mar. 10 – Apr. 15, 2025
May 1– Jul. 15, 2025
Aug. 1 – Oct. 15, 2025
Nov. 3 – Dec. 31, 2025
North Carolina Digital Learning Initiative Grant This three-year grant supports innovative digital teaching practices to boost student engagement and achievement through effective technology integration. North Carolina public school districts, charter schools, and lab schools. Traditional school districts can receive up to $95,000 annually for three years, while charter, lab, and regional schools are eligible for up to $30,000 annually over the same period. April 11, 2025
The McCarthey Dressman Education Foundation – Academic Enrichment Grant Funds innovative programs that enhance K-12 learning, creativity, and curiosity in class or extracurricular settings. K-12 educators at U.S. schools or non-profits. Up to $10,000/year for 2 years (max $20,000). Applications open January 15 – April 15
Cash for Classrooms Grant Program N/A Organizations that are a current tax-exempt status under Section 501(c)(3) of the Internal Revenue Code, listed on the IRS Master File and conducting activities within the United States A K-12 public or nonprofit private school in Casey’s 16-state footprint. $3,000 to a maximum of $50,000 with funds used within 12 months of award. October 14 – November 15
Bank of America N/A N/A N/A N/A
Rural Technology Education Grant This grant from the Rural Technology Fund supports educational initiatives that bring technology and digital learning opportunities to rural schools and organizations in the United States. Schools and organizations operating in the United States. $500-$2500 Rolling
Assistive Technology (AT) Grants The Assistive Technology Grants aim to support the integration of assistive technologies into educational settings, helping students with disabilities achieve academic success. Schools and organizations operating in the United States. $500-$2500 Rolling
Cooper Foundation The Cooper Foundation provides grants to support a wide range of community and educational projects. The foundation seeks to fund initiatives that address critical needs and create lasting impact. Nebraska Nonprofits, units of government, public universities, and K-12 schools. Varies Rolling
Michael & Susan Dell Foundation Funds a range of organizations focused on creating opportunities for children and families living in urban poverty, with a deep emphasis on measuring impact. Range of organizations focused on creating opportunities for children and families living in urban poverty, with a deep emphasis on measuring impact. $50,000 Rolling
The Daniels Fund Supports non-profits with 501(c)(3) status (or government equivalent) in Colorado, New Mexico, Utah, or Wyoming. Non profit with 501(c)(3) status(or government equivalent) In Colorado, New Mexico, Utah, or Wyoming. Varies Rolling
The Awesome Foundation The Awesome Foundation is a global community dedicated to advancing innovative, impactful projects that spread creativity and positivity. Through micro-grants, it supports bold ideas that inspire and make the world a more awesome place. Anyone $1,000 Rolling
NSF Seed Fund The NSF Seed Fund supports innovative startups by providing research and development (R&D) funding to drive transformative technologies. U.S.-based small businesses (under 500 employees) with majority U.S. ownership, a committed principal investigator, and all work conducted in the U.S.; excludes firms owned by multiple investment funds. Over $200 million awarded annually to approximately 400 startups across the United States. Rolling
Innovative Rehabilitation Training N/A N/A $530,000 TBD
Stepping-up Technology N/A N/A N/A TBD
*Please complete the form above to schedule a discussion with our grant team regarding one of these opportunities.

Current Grant Programs

South Carolina Learning Metaverse

The South Carolina Learning Metaverse project utilizes cutting-edge immersive technologies to tackle learning loss. Featuring state-of-the-art headsets, live VR tutoring, and immersive curriculum, it is revolutionizing learning in 30 middle and high schools across the state.

South Carolina CTE Immersive Learning Academy Debuting Fall 2025

Meta Quest 2 VR Headset Learning Objects

Testimonials & Quotes

See what patrons of current grant programs have to say:

LaCarma McMillan
LaCarma McMillan
Principal of St. James Santee Elementary-Middle School
"In a rural community such as ours, it is even more important to expose students to STEM experiences in the classroom because we don't have as many extracurricular opportunities in the community. We are proud of the Career & Technology Education (CTE) courses that we offer our middle grades students and this partnership with VictoryXR will make learning even more robust."
Dr. Andrew Cartee
Dr. Andrew Cartee
Principal of Sims Middle School
“I am excited to bring this opportunity to Union County and the students of Sims Middle School and look forward to our partnership with VictorXR!”
Jared Jones
Jared Jones
Curriculum Coordinator at Mid-Carolina Middle School
"We are excited at Mid-Carolina Middle School as we embark on a new era of immersive learning with VictoryXR’s Meta Quest 2 VR headsets and comprehensive suite of virtual reality curriculum. Our students now have access to a world of possibilities, from live tutoring to 120+ virtual field trips and 3D interactive objects, all while meeting the SC State Education Standards. With VictoryXR as our partner, we are ready to take our education to the next level."
Tony Flowers
Tony Flowers
Principal of Williston-Elko High School
"We are excited at Williston-Elko High School to be a founding partner school for the VictoryXR South Carolina Metaverse Grant. The opportunity for our scholars to engage in an educational virtual reality setting for tutoring, field trips, and dissections is one that I am thankful for and excited for our scholars to experience. The virtual reality experience will open up a new world for our scholars and help to engage them in learning through a new and exciting medium. Williston-Elko High School is excited to get started with the program and explore the limitless possibilities of virtual reality in the educational world."
Catherine Owens
Catherine Owens
Instructional Technology Specialist at Chesterfield-Ruby Middle School
"We are thrilled to have been awarded 20 Meta Quest 2 headsets for our school, opening up a world of virtual learning and immersive experiences for our students. With this cutting-edge technology, we can explore new dimensions of education and empower our students to reach new heights of creativity and innovation."
Brandon Burdette
Brandon Burdette
Principal of Wright Middle School.
“We are very excited to be chosen to be a part of the VictoryXR grant. I feel that students using modern technology is a great tool in education and can be a strong motivator towards student learning.”
Dr. Dionne Vance
Dr. Dionne Vance
Principle of Blenheim Middle School of Discovery
"We are excited for the unique opportunity to improve learning outcomes by engaging in meaningful and memorable virtual reality experiences. Through this impactful collaboration, I am truly confident our scholars will continue to SOAR to higher heights!"
Sarah Harvey
Sarah Harvey
Director of Newberry County Career Center
“The Newberry County Career Center is honored to partner with VictoryXR to provide the opportunity to utilize virtual reality headsets in our Career and Technical Education programs. Students will have extended access to real-world experiences that they otherwise would not in a traditional classroom setting. We take great pride in supporting our students' academic knowledge and skill set. This partnership will allow us to take our programs and the content we can provide to the next level. I cannot express how appreciative we are to VictoryXR for spearheading this initiative.”
Stephen Larson
Stephen Larson
Executive Principal at R.B. Stall High School
"We are so happy to participate in the VictoryXR South Carolina Learning Metaverse Grant! Having the virtual reality equipment and educational support from such a great program is exciting! We look forward to the educational advancements that such exceptional visual learning experiences can bring."
Melissa Beyel
Melissa Beyel
Teacher-Librarian/Project Coordinator at East Cooper Center for Advanced Studies
“VR Provides a totally immersive way for students to not only gain knowledge, but actually interact with a particular topic or subject on a deeper level, with no distractions, and actually ‘live’ the experience as opposed to just reading or hearing about it. We have been using VR for three years now, and this grant will enable to take us to the next level. We are so thankful to VictoryXR for providing us with these amazing resources we can share with our students for years to come:”
Dr. Tamela Brown
Dr. Tamela Brown
Principal of Learn4Life
"We are always looking for unique ways to support and enhance our scholars' learning, and this partnership will provide a vehicle for students to learn in a new and innovative way. Our unique one-on-one instruction model is a demonstration of understanding our students' individual needs and allowing them to have a voice in their academic journey. We know many of our scholars will benefit from VictoryXR’s groundbreaking educational technology coupled with our model and commitment to student growth. I can't wait to see what they will achieve!”

Current Grant Partners

  • Notre Dame De Namur University
  • New Mexico State University
  • Michigan State University
  • Prairie View A&M University
  • Hampton University
  • Alabama A&M University
  • Miami Dade College
  • Promising People
  • IDEAS for Us 
  • Yass Prize

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Learn more about our products.

Discover novel experiences in virtual reality, augmented reality, or on your computer! Experience the future of K-12, Homeschooling, and Higher Education in each of our products. 

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VXRLabs

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A fully immersive platform that hosts an expansive collection of educational experiences and shared spaces for individual or multiplayer use.

PC/Mac/Chromebook

3D Spatial AI

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Educators can gain the power of conversational AI lessons from the VictoryXR library, as well as their own AI teaching assistants with the Spatial AI Creator.

Downloading the APK directly will not include the ability to automatically update. When VXRLabs updates, you will need to come back and download the latest version here.

Downloading the APK directly will not include the ability to automatically update. When VXRLabs updates, you will need to come back and download the latest version here. 

Downloading the APK directly will not include the ability to automatically update. When VXRLabs updates, you will need to come back and download the latest version here.

Downloading the APK directly will not include the ability to automatically update. When VXRLabs updates, you will need to come back and download the latest version here.