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Higher Education Solutions

Digital Twin Metaversities, Virtual Reality Experiences, and more

Where Online Meets
Hands-On Learning

At VictoryXR, we work with faculty across 100+ higher education institutions to bring immersive virtual reality learning opportunities to their campuses. We accomplish this through our products: VictoryXR Academy and VXRLabs, as well as through the development of digital twin metaversity campuses in VR.

Learn About the Benefits of Education in Virtual Reality

What is a Digital Twin Metaversity Campus?

Digital Twin Metaversities are custom-built digital replications of physical institutions, such as campuses, colleges, and universities. Our visionary team of 3D modelers, developers, and designers can also pioneer VR spaces that exist exclusively in the metaverse and haven’t been or can’t be built in the real world.

Campuses typically include, but are not limited to:

  • Campus Grounds
  • Building Exteriors and Interiors
  • Mega Structures
  • Dorms
  • Sports Venues

Once developed, digital twin metaversities can be used for instruction, event-hosting, marketing campaigns, recruiting, and more.

morehouse college building in virtual reality
Morehouse College - Metaversity
morehouse college building in virtual reality
Morehouse College - Atlanta, GA

Experience Higher Education in VXRLabs

VXRLabs (VXRL) is a fully immersive platform that hosts an expansive collection of educational experiences and shared spaces for individual or multiplayer use, with content in:

  • Sciences
  • Career and Technical Training
  • Healthcare and Medical Simulation
  • History
  • and More!

Join a Webinar Session or Campus Tour

Learn more about VictoryXR by attending a weekly information session or virtual reality campus tour.

Register today to join one of our next webinars or VR campus tours!

Teacher Support Pages

Get access to our full catalog of teacher support pages if you need assistance with any of our VXR.Direct, VXRLabs, or VXRWeb titles.

Delivering Real Results to Real People.

Hear what some of our customers, collaborators, and colleagues have to say about their experience with VictoryXR’s offerings:

Bobby Vaughn
Bobby Vaughn
Special Assistant to the President at Notre Dame de Namur University
"I was very impressed with the professionalism of the VictoryXR team. It seemed almost like magic how they took photographs and created such a detailed and accurate VR twin of our campus. Oh, and they met their timelines every time as well. Very easy company to communicate with."
Dr. Vann Newkirk
Dr. Vann Newkirk
President of Fisk University
“We want to be the most technologically advanced university in America. We want our students to experience the new technology in the new age so that when they leave this campus they are prepared for all of the jobs of the future. That’s important for us. And that’s important for our parents and students.”
Eric Mason
Eric Mason
Innovation Advisor at MSU Denver
“It’s a whole new way to build community in a more convenient, inclusive manner. That’s on top of the immersive, hands-on learning environment this technology offers, which can increase learning speed in everything. It will be exciting to see where this takes us.”
Jason Rhode
Jason Rhode
Associate Vice Provost for Digital Education at NIU
“VictoryXR worked with us to build a VR digital twin campus for NIU, providing initial licenses for 50 users and 50 Oculus 2 headsets. We’ve purchased a few more and are looking to provide interested faculty with the opportunity to learn more about the potential for using VR in teaching.”
Dr. Muhsinah Morris
Dr. Muhsinah Morris
Director of Morehouse Metaversity
“A lot of my students came away from this saying, ‘Wow, if I had this my first year, I would have been a better chemist, I would have been a little bit stronger as a student.”
Dan Mintz
Dan Mintz
Department Chair at UMGC
“The feedback we got from our students was they had a much deeper relationship with the other students, … a much deeper relationship with the faculty member, felt much more connected to the educational process.”
Celeste Latham
Celeste Latham
Associate Vice President for Facilities and Resources at NIU
“When you have the headset on, you’re not distracted by what’s outside the window or who’s walking outside the classroom. That’s one of the really positive learning outcomes. You’re immersed in that environment. You’re surrounded by everything that you’re trying to learn.”
UMGC Student
UMGC Student
“This class has been one of the most engaging courses I have taken at UMGC thanks to the help of the VR environment. Being able to share my thoughts in a verbal manner with my classmates and professor allowed for immediate feedback that fueled my learning. Not only did the VR sessions provide me with feedback, but they also allowed me the opportunity to listen to the different ideas my classmates had about the same video.”
Dr. Muhsinah Morris
Dr. Muhsinah Morris
Director of Morehouse Metaversity
“We saw attendance rates go up, we saw engagement increase, we saw achievement increase. Students wanted to be part of it. They wanted to learn more, not just because it was an emerging technology but because the subject matter was easy for them to digest and understand.”
Northern Illinois University Student
Northern Illinois University Student
“During the year, we used the VR set-up how our gym space would look and we would record our teachings in the metaverse. It became a helpful tool for me to understand how and what I was going to actually say to my students during my lessons. It was also very neat to see that even though this was VR it was still resembling true features on how my teaching will in fact look.”
Dr. Amy Kristof-Brown
Dr. Amy Kristof-Brown
Dean & Professor at University of Iowa
“I feel like we are here together. Whether it is our online MBA students who are all around the world (we’re in 48 states right now; we’re in multiple countries); when those students have the opportunity to feel like they are sitting in the same room together that will be a tremendous advantage for us.”
Dr. Mitch Marovitz
Dr. Mitch Marovitz
Journalism Professor at UMGC
“Another added benefit of the virtual reality space is the ability of the students to gather in one place and in small groups—no matter where they are in reality—to discuss their observations and bounce their ideas against one another. It's the perfect complement to their online instruction.”

Looking for Something in Particular?

Get more information about VictoryXR Academy, VXR.Direct, VXRWeb, VXRLabs, or any of our suite of products and services.
Our team is ready for all your needs and we’ll do our part to get back to you as soon as possible. Please, don’t hesitate to reach out!

Learn more about our products.

Discover novel experiences in virtual reality, augmented reality, or on your computer! Experience the future of K-12, Homeschooling, and Higher Education in each of our products. 



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A fully immersive platform that hosts an expansive collection of educational experiences and shared spaces for individual or multiplayer use.



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A web application that provides non AR/VR experiences, in which users interact with 3D content on PCs, Chromebooks, and Macs.

Learn More About Us.

Whether you want to acquire training to teach in virtual reality, inquire about one of our products, gain more information about VictoryXR’s accomplishments in extended reality, and/or bring your institution into the metaverse, we’re here to provide you with feedback.

See who we've worked with

Our Partners

VictoryXR’s virtual reality offerings are currently being used in 100+ higher education institutions. Learn more about our global partners, strategic partners, and trusted resellers.

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Contact Us

Learn more about a specific VictoryXR offering or gain assistance with any of our products or services.

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