Our Partners
Digital Twin Metaversities
A Metaversity is a higher education university recreated as a digital twin utilizing virtual reality in the Metaverse.

Morehouse Metaversity
Atlanta, GA
Our Strategic Partners
We’ve partnered with Meta, HTC Vive, T-Mobile, and Lenovo to deliver products that run parallel to cutting-edge innovation in VR and AR technology.




Schools We've Worked With
We’re partnered with a wide range of higher education institutions in the United States including:
- Alabama A&M University – Huntsville, Alabama
- Baylor University – McLennan County, Texas
- California State University – Long Beach, California
- Morehouse College – Atlanta, Georgia (Include Link to Digital Twin Video)
- New York University – New York City, New York
- Northern Illinois University – Dekalb, Illinois (Include Link to Digital Twin Video)
- St. Ambrose University – Davenport, Iowa (Include Link to Podcast Video)
- University of Iowa – Iowa City, Iowa
- University of Kansas – Lawrence, Kansas (Include Link to Digital Twin Video)
- University of Maryland (Global Campus) – College Park, Maryland (Include Link to Digital Twin Video)
- University of Texas at San Antonio – San Antonio, Texas
- West Virginia University – Morgantown, West Virginia




























Global Partners
VictoryXR has partnered with clients, companies, corporations, and individuals from all around the world to usher in the future of learning.
Trusted Resellers
We work with organizations in 40+ other countries including:
- Mindflight 7 – Melbourne, Australia
- Modul University – Vienna, Austra
- Imerse VR – Brazil
- Georgian College – Ontario, Canada
- VedX – Bogota, Columbia
- Studily – Pune City West, India
- St. Stephen’s School – Rome, Italy
- Art Computer – Mexico City, Mexico
- Tech Stat – Western Cape, South Africa
- Metaverse Age – Dubai, UAE


Reach Out Today!
Find more information about a specific product, learn more about our process, or gain assistance with any of our products or services.
Use-Cases
Healthcare:
Our VictoryXR Academy healthcare environments are perfect for simulating real-world experiences using lifelike avatars from the comfort of your own home. These environments offer the opportunity to experience real life healthcare procedures with no consequences from failure.
Business:
Jump into a diverse range of business settings such as a conference room or exhibition center for students to role-play a sales pitch, an international business negotiation, or a business ethics scenario. Other potential uses include creating a marketing campaign that involves strategic advertisement creation and placement in an environment, or analyzing an assembly line involved with supply chain logistics.
Sciences:
Subjects such as chemistry, biology, astronomy, oceanography, and anatomy and physiology are perfect to instruct students in VR! Bring dynamic 3D assets into an environment such as the space station laboratory for students to visualize complex concepts such as the atomic structure of an element, the planetary alignment of our solar system, or for an immersive organ identification or dissection exercise.
History:
Fill an art history museum with ancient artifacts or classical paintings, walk amongst the Egyptian pyramids, or travel back in time for students to have engaging experiences with historical subject matter.
Communications:
Practice public speaking on the stage of a performing arts center or role-play communications exercises between individuals and teams in a way that can re-create the physical sensations of one of those situations without the need to replicate the event in real life.
Learn more about our products.
Discover novel experiences in virtual reality, augmented reality, or on your computer! Experience the future of K-12, Homeschooling, and Higher Education in each of our products.

VictoryXR Academy
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A library of hand- crafted, educational resources and VR environments in which they can be utilized synchronously.
Accessed through the ENGAGE metaverse platform.

VXR.Direct
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Asynchronous, ready-to-use learning experiences. Utilizes VR.
Accessed through software installed on PC.

VXRLabs
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A fully immersive, gamified set of learning experiences that exhibit the best use cases of VR in an educational setting.
Available for use both synchronously and asynchronously.

VXRWeb
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Web platform that provides non AR/VR experiences where users interact with educational 3D rendered content.
Users interact with this content via mouse and keyboard inputs.