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The Global Leader in the Education Metaverse

Where Online Learning Meets Hands-on Learning

Subscribe to a Triple Play Bundle, Today!

Gain instant access to the listed VictoryXR products when you subscribe to an annual or 3-month subscription plan.

VictoryXR Triple Play Annual Subscriptions

VXRLabs, VXR.Direct, and VXRWeb for 1 Year.

VictoryXR Triple Play + VictoryXR Academy

VXRLabs, VXR.Direct, VXRWeb, and VictoryXR Academy for 1 Year.

VictoryXR Triple Play
3-Month Subscriptions

students in virtual reality VXR labs in niology classroom

VXRLabs, VXR.Direct, and VXRWeb for 3 Months.

Learn more about the Triple Play subscription plans.

Learn more about our products.

Discover novel experiences in virtual reality, augmented reality, or on your computer! Experience the future of K-12, Homeschooling, and Higher Education in each of our products. 

VR & AR

VictoryXR Academy

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A library of hand-crafted virtual reality and augmented reality environments that offer multiplayer educational resources and experiences.

VR

VXR.Direct

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Ready-to-use learning experiences and virtual reality environments for individual use.

VR

VXRLabs

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A fully immersive platform that hosts an expansive collection of educational experiences and shared spaces for individual or multiplayer use.

PC/Mac/Chromebook

VXRWeb

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A web application that provides non AR/VR experiences, in which users interact with 3D content on PCs, Chromebooks, and Macs.

Welcome to the University of Iowa

Experience the Tippie College of Business in the metaverse, today.

See what's in store when you decide to partner with VictoryXR.

The age of the metaverse is here and VictoryXR is your one-stop shop for everything virtual reality (VR) and augmented reality (AR).

Delivering Real Results to Real People.

Hear what some of our customers, collaborators, and colleagues have to say about their experience with VictoryXR’s offerings:

Emilia Clarke
Andrew Sedillo
Instructor at New Mexico State University
“This is going to be something that’s going to impact learning, it’s going to enhance communication, and your students are going to absolutely love it.”
Emilia Clarke
Dan Mintz
Department Chair at UMGC
“We think there’s a second component that will be true of all educational institutions that are interfacing with their students online where you get a much deeper relationship that comes into place with the synchronous interaction.”
Emilia Clarke
Morehouse College Professor
Instructor
"In history, the students have told me that they have a firmer grasp of historical concepts that were once abstract in the series of lectures, but now those historical events, persons, and places are a reality in the VR space. For example, we can stand on the Great Wall of China and see its physical wonder, up close and in-virtual person, and we can understand the ultimate purpose of this wall in defending against an invasion."
Dr. Muhsinah Morris
Director of Morehouse Metaversity
“A lot of my students came away from this saying, ‘Wow, if I had this my first year, I would have been a better chemist, I would have been a little bit stronger as a student.”
Dan Mintz
Department Chair at UMGC
“The feedback we got from our students was they had a much deeper relationship with the other students, … a much deeper relationship with the faculty member, felt much more connected to the educational process.”
NMSU Professor
Instructor
"Greater connection with online students. I've taught online for over five years, and this was the first time it felt like I got to know [students] as I would in a live classroom. I also liked that my students could learn by "Doing." For example, they were able to create activities in VR that they'd give to their future students and present these lessons to the class."
Student from Iowa EdTech Collaboration
Student
"I personally always learn better from hands-on experience... So I think immersing yourself and being surround by experiences definitely makes learning better."
Dr. Muhsinah Morris
Director of Morehouse Metaversity
“We saw attendance rates go up, we saw engagement increase, we saw achievement increase. Students wanted to be part of it. They wanted to learn more, not just because it was an emerging technology but because the subject matter was easy for them to digest and understand.”
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