Experience learning like never before in VR classroom environments with interactive lessons.
VictoryXR Academy is our multiplayer metaversity campus for students and faculty to learn together using our library of 60+ virtual reality classrooms and 9,000+ 3D assets.
Accessed through the ENGAGE metaverse platform.
Metaversities, virtual classroom environments, 3D models, 3D model snapshots, 360 field trips, 2D videos, spatial recordings, pre-recorded live class sessions, pre-programmed object interactions, and synchronous live class sessions taught by VXRA instructors.
Virtual Reality Environments and Assets
With a VictoryXR Academy license, faculty and students can access our VR library that includes 60+ customizable educational VR environments and 9,000+ 3D objects. If our library is missing a 3D object that you’d like to use in your instruction, we’ll develop it and add it to our library for you to use!
Professional Development Training and Educational Support
The first step in teaching with virtual reality is completing our 10-hour micro-certificate VR training program. Once you’ve completed the training, our education team will meet with you to discuss identifying the best application for virtual reality within the specific course you are teaching.
Pre-Recorded Virtual Reality Content
We also offer a media library that includes 95 recorded lessons in true spatial 3D and over 100 360° field trips around the world.
- Virtual Reality Headsets
- Meta Quest 2
- PC or Mac Computer
- Mobile Device or Tablet
Grade Levels & Standards
Can be applied to any curriculum
CCSS Standardized content available
Join the VR Revolution.
Want to teach your class in virtual reality? We’ll show you everything.
Sign up for our professional development program to gain tools and resources that will help you develop and administer exciting class sessions.
Learn more about our products.
Discover novel experiences in virtual reality, augmented reality, or on your computer! Experience the future of K-12, Homeschooling, and Higher Education in each of our products.
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Asynchronous, ready-to-use learning experiences. Utilizes VR.
Accessed through software installed on PC.
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A fully immersive, gamified set of learning experiences that exhibit the best use cases of VR in an educational setting.
Available for use both synchronously and asynchronously.
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Web platform that provides non AR/VR experiences where users interact with educational 3D rendered content.
Users interact with this content via mouse and keyboard inputs.